Play with Friends to Gain Confidence and Improve Your Coping Skills

Drama Builds Confidence: LIFE is half persuasion and half intention, so enjoy yourself.

Searching for confidence building activities, I found theatrical games to be the best bang for my buck (effort.) Encounters with family or friends can be a great chance to increase your ability to be your-self... improving your self-esteem with every laugh.

With a little effort and a fun-loving attitude, you can change any encounter drastically. Every time you have a chance to speak, you can increase your confidence and creativity.

Begin with the intention of playing nice. You are there to allow your friend to gain confidence and vice verse. Get to know one another in a friendly way.

In Theatrical Improvisation Class, these games are called Circle Ice Breakers. Learn names, project voices, and express yourself. Each activity provides an entertaining experience. Improvisation improves with practice. Your body remembers how it has improvised, and you gain confidence as you play.

Face each other. If you have more than one person playing, then you can form a circle.

Name Game:

Announce your name, stepping forward and striking a pose that reflects your personality. Each person announces your name while stepping forward and striking your pose. After everyone in the circle has performed your name, the next person steps forward with their name and pose. Everyone repeats the second person's pose and name. And, so on... This is a great way for everyone to introduce themselves.

Rhyme Time:

More than 3 friends are needed to make this game work. In this fast paced game, you (as the announcer) stand in the center of the circle. Announce a setting and a situation. Then, point to one of the players at random.

Using improvisation, the first player chosen begins telling a story with a single sentence. For example, she might say, “I just found out I have a colony of squirrels living in my back yard.” The announcer then points to a new speaker who must continue the story and the rhyme. Example: “I'm sure one of them has my credit card!”

The rhymes are couplets. The third chosen player creates a new line of the same story with a new sound. If you have many players, then the improvised tale goes on until someone fails to produce a rhyme. Then he sits in the middle of the circle. This goes on until the circle shrinks down to one or two champions.

Announcers should pressure players to increase the speed as the game progresses. Players may want to prohibit tricky words like orange, purple and month.

Christy C. Camp, RYT

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